How are the way of video game present now differ from the 80’s?

Explore what the key social, cultural and/or technological factors are which led to the emergence and development of the medium. Select an artefact(s) that, for you, symbolises the emergence or development of the medium. Make links between the history of the medium and the present day. Analyse the way the history/ies of the medium have been narrated and represented in the media. references: Fron, J., Fullerton, T. Morie, J.F. & Pearce, C. (2007) The Hegemony of Play. Situated Play: Proceedings of the 2007 Digital Games Research Association Conference, Tokyo, Japan, pp. 308-319. McKernan, B. (2013.) The Morality of Play: Video Game Coverage in the New York Times from 1980 to 2010. Games and Culture 8(5), pp. 307-329. Consalvo, M. (2003.) The Monsters Next Door: Media Constructions of Boys and Masculinity. Feminist Media Studies 3(1), pp. 27-45. Jenkins, H. (1998.) Complete Freedom of Movement: Video Games as Gendered Play Spaces. In From Barbie to Mortal Kombat, edited by Justine Cassell & Henry Jenkins . Cambridge, MA: MIT Press, pp. 262-297.
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